Showing posts with label rule#6. Show all posts
Showing posts with label rule#6. Show all posts

Friday, November 2, 2007

Minor changes before we begin

(Note: This post is neither a rule nor a bill. It is merely a summary of changes made to the starting rules. Should this post and a rule conflict, the rule wins.)

Several potential players told me they'd take part, if they can post on their lunchbreaks. Since we haven't started the game yet, I revised rules 4 (specifically subsection 4d) and 6 to accommodate that. Now the game week begins on Thursday at noon, and ends sometime Wednesday (or pre-noon Thursday), whenever within that window the Administrator (currently me) finds the time to tally votes.

Previously, rules 4 & 6 had stated the game week matched the real world weeks, which I'd thought would be convenient. But that would have meant the best time to post a bill (so as to increase the odds of getting enough positive votes) would be Tuesday, and the best time to actually vote (so you don't miss any bills, and have maximum time to consider your options) was Saturday. But if people want to use this as way to goof off on their lunchbreaks, that set up was sub-optimal.

Now, the best time to post a bill is Thursday afternoon, as that will give you the most time to lobby and result in the most players seeing it before the game week ends.
Likewise, the best time to vote is now Tuesday, as then you'll have minimal chance of missing someone else's last-minute bill proposal. Wednesday's are just straight out. That's hump day. Like you people need any more distractions on hump day. You certainly can place votes on Wednesdays, but there's a good chance it'll be too late to matter.

Thursday, November 1, 2007

Rule #6: Voting, Ratification, and Points

The tallying of votes will be conducted by the Administrator sometime between 8 am wednesday and noon thursday, at his or her convenience. This is when bills become rules (and begin to apply/function), or are officially rejected. When a bill becomes a rule, the player who proposed it gains 1 point.
6a. If passed, a bill is renamed, replacing the word "bill" with the word "rule". It is given the "rule" label, and has the "current bill" label removed. In addition, it is given a label listing it's rule number, so individual rules can be searched for.
6b. If rejected, a bill is renamed, replacing the word "bill" with the word "rejected". It also has it's "current bill" label removed, and replaced with a "rejected" label. Rejected rules have no power or effect on the game unless so granted by another rule.
6c. This rule itself does not give any value or meaning to points. It just lists one way of accumulating them.
6d. It is the Administrator's responsibility to keep track of each player's point total. Once per week the Administrator should post a summary of which bills passed or were rejected, and include in that post the current point totals of all players.