Upon the passage of this bill, all players who voted "yes" in favor of it are hereby designated as "Recruiters." Recruiters are granted maximum blogger privileges, in that they will be set to "admin" mode on the blogger control panel by the current Administrator of Nomiblog. However, while this gives them the technical ability to edit things like crazy, even things posted by other players, they are honor-bound to not abuse that power. In fact, the only use they are allowed to make of these greater access privileges is to invite and add new players.
Whenever a new player posts for the first time ever, the Recruiter who first invited them to nomiblog may reply to that post and indicate that they recruiter said player. As a reward for their recruiting efforts, they may claim up to 3 different resources. Resources are defined as points, items, titles, or statuses created by other rules (or repealed former rules) and documented in the right-hand column. The actual administrator of nomiblog will then update the right-hand column to match the change.
For example, a recruiter could say "I recruited him, so gimme a Parrot, a Baronial Title, and a Bacos." R_b_bergstrom, upon becoming aware of such a request, would alter the scorecard to reflect those changes.
Saturday, January 19, 2008
Rule 1A4F: Recruitment
Posted by
rbbergstrom
at
8:08 AM
2
votes/comments
Labels: all rules, rule#1a4f, vocab: Recruiters
Friday, January 11, 2008
Rule # 16: oeuf et corneille
When casting their vote for or against this bill, each player may indicate one player, non-player character, or non-player, other than themselves, to throw an egg at.
Upon the passage of this law, all eggs are automatically thrown, and everyone who was targeted shall officially get egg on their face. Egg remains until the next time your Bacos are sucked.
Players so egged, may choose instead to eat crow. To do so, they simply post on nomiblog anytime in January, notifying the Master of the Small and Pointless that they too are eating his bird. This action protects them from the egging (and retroactively prevents it) though it increments the parrot count of Small in a negative fashion.
The throwing of eggs is a good thing, and shall be rewarded with 28 points, divided between all the egg throwers evenly, rounding down. This award shall happen at the moment of throwing.
28 QI'yaH shall likewise be distributed between all bird-eaters, again dividing evenly and rounding down. This award shall happen at the end of the month.
Posted by
rbbergstrom
at
12:53 AM
1 votes/comments
Labels: all rules, january08rules, rule#16, vocab: Eggs
Wednesday, January 9, 2008
Rule #28: Twenty Eight
#28. Twenty Eight is hereby dubbed the heroic number. People using the number twenty eight in their bill posts receive one point, regardless of whether their bills pass or not. This rule shall not apply to itself, but if it passes, it shall apply to all other bills posted this week or hereafter. (In other words, the author of this bill does not get a point for using twenty eight in this bill.)
Posted by
digital_sextant
at
9:25 PM
1 votes/comments
Labels: all rules, january08rules, rule#28, vocab: Heroic #
Wednesday, January 2, 2008
Rule #85: Le Raccordement Français
85: Any Bill posted with a French title (including this bill) is worth double QI'yaH to its creators if it passes into ruledom. If it fails to pass, the creator of the bill is obligated, at the penalty of losing 2 QI'yaH, to post a note of surrender within one week of the vote tallying.
Posted by
digital_sextant
at
2:14 PM
3
votes/comments
Labels: all rules, january08rules, Rule#85, vocab: QI'yaH
Thursday, December 20, 2007
Rule # 12,345,678: Simplicity was not Enough
On the first of every month, all existing rules are repealed, repudiated, and rejected. They are rendered null and void, and are therefore powerless and baseless.
Exceptions:
12,345,678a: Rules #1, #2, #3, #4, #5, #6, #7, #8 (aka "the original 8 rules" that give Nomiblog a player list and basic voting rules) are immune to this effect, and remain in place.
12,345,678b: Rule #12,345,678 is immune to this effect, and remains in place.
12,345,678c: Items, QI'yaH, Titles, and En Pee Bees granted by rules remain in place. They lose all abilities and definition, but linger around for use by future Bills and Rules. Until and unless a new rule affects them, they are meaningless and worthless.
Posted by
rbbergstrom
at
9:22 AM
11
votes/comments
Labels: all rules, Rule#12345678
Thursday, November 1, 2007
Summary of rules 1-8
(This is not a rule, simply a summary of how the other rules stand as of Nov 1st 2007. In the event of a conflict between this summary and the rules, the rules win)
Rules 1 and 2 lists who's playing, and who has the responsibility of maintaining this blog.
Rule 3 roughly says it doesn't take a full vote to add new players.
Rule 4 states any player may propose one new rule per week by posting it with "bill" in the title.
Rule 5 explains how voting works (currently one vote/player, simply majority to pass, votes tallied sometime sunday or monday by Rolfe).
Rules 6 and 7 explain the responsibilities of the administrator (basically they moderate this blog, and that's it). Rule 6 also gives a player one point for every bill they propose that gets ratified. Currently, points do nothing.
Rule 8 says the game starts once we have 3+ players.
Posted by
rbbergstrom
at
3:19 PM
0
votes/comments
Labels: all rules, initial 8 rules
Rule #8: The Game Begins
The game begins when the third player has been added to the player list. Voting and further proposal of rules cannot begin until there are at least 3 players. All further structure to the game will be an outgrowth of rules and voting. Hopefully it'll get crazy, weird, and fun.
Posted by
rbbergstrom
at
3:17 PM
0
votes/comments
Labels: all rules, initial 8 rules, rule#8
Rule #7: Administrative Editing Powers
The administrator has limited ability to edit other player's posts. The sole purpose of this ability is to maintain titles (changing bills into rules, or marking them as having been repealed) and labels (so that current bills and laws may be easily searched for). The administrator does NOT have veto power, and canNOT edit the content of rules or bills.
7a. The sole exception to this rule is when a rule is modified by a subsequent rule. If a bill is passed that has as it's described effect the deletion, modification, or revision of an existing rule, the administrator may edit the original rule to reflect the new version.
7b. The administrator may also change the color scheme and graphics of playnomiblog as a whole.
Posted by
rbbergstrom
at
3:16 PM
0
votes/comments
Labels: all rules, initial 8 rules, rule#7
Rule #6: Voting, Ratification, and Points
The tallying of votes will be conducted by the Administrator sometime between 8 am wednesday and noon thursday, at his or her convenience. This is when bills become rules (and begin to apply/function), or are officially rejected. When a bill becomes a rule, the player who proposed it gains 1 point.
6a. If passed, a bill is renamed, replacing the word "bill" with the word "rule". It is given the "rule" label, and has the "current bill" label removed. In addition, it is given a label listing it's rule number, so individual rules can be searched for.
6b. If rejected, a bill is renamed, replacing the word "bill" with the word "rejected". It also has it's "current bill" label removed, and replaced with a "rejected" label. Rejected rules have no power or effect on the game unless so granted by another rule.
6c. This rule itself does not give any value or meaning to points. It just lists one way of accumulating them.
6d. It is the Administrator's responsibility to keep track of each player's point total. Once per week the Administrator should post a summary of which bills passed or were rejected, and include in that post the current point totals of all players.
Posted by
rbbergstrom
at
3:15 PM
0
votes/comments
Labels: all rules, initial 8 rules, rule#6
Rule #5: One vote per player per bill
Each player has a single vote (for or against) each bill. A bill needs only a simple majority of votes to become a rule.
5a. The way to cast your vote is to comment on the bill.
5b. If your comment starts with the word "yes" it will be taken to be a vote in favor of the bill becoming a rule.
5c. If your comment starts with the word "no" it will be interpreted to be a vote against that bill becoming a rule.
5d. If your comment begins in any other way, it will be considered merely a commentary, and not a vote. Should your comment be anonymous and not identify which player is posting it, it will not be considered a vote.
5e. Should you post multiple comments that start with "yes" or "no" only your most recent comment will be counted. In this way you may change your vote as often as you like. However, once a vote has been tallied and a rule adopted or rejected, changing your vote on it will have no effect.
Posted by
rbbergstrom
at
3:14 PM
0
votes/comments
Labels: all rules, initial 8 rules, rule#5
Rule #4: One bill per player per week
Each player may propose one new rule per game week.
4a. New rules are proposed by means of posting to the blog. The title of the post should start with the word "bill", as in the legal term for a proposed law, and must include a Number that has not been previously used in any other proposal/bill/law.
4b. When a bill is posted, it should be given the label "current bill". That way all the currently pending bills may be searched for using that label.
4c. Posts that do not begin with the word "bill" are not bills. But bills without the current bill label are still bills.
4d. A game week is defined as starting Thursday at noon and ending sometime after Wednesday at 8 am, whenever the hell the administrator gets around to tallying votes. It's not a normal week or work week.
4e. This rule in no way limits what kinds of rules may propose, only the number of rules they may propose within a given week.
4f. If posting something to this blog that is not intended to be a bill, make sure not to start your post with the word "bill". Please never start your posts with the title "rule" either.
Posted by
rbbergstrom
at
3:10 PM
0
votes/comments
Labels: all rules, initial 8 rules, rule#4
Rule #3: Adding or removing players
Should there be a desire to change the list of players, Rule #1 may be ammended as follows:
3a: A player may voluntarily retire, removing their name from the list of players at any time. This does not use voting.
3b: The administrator has the power to add and invite players, using the methods of adding bloggers to this group blog. This does not use voting.
3c: Other players may petition the administrator to invite someone new to be a player. The administrator may choose whether or not to include them. This does not use voting, and the administrator is under no obligation to include anyone.
3d: Non-players may petition the administrator to add them to the game. The administrator may choose whether or not to include them. This does not use voting, and the administrator is under no obligation to include anyone.
3e: This rule does not in anyway restrict or prevent additional players being added to the game by means of the standard rule proposal system and voting. Should someone be voted into the game, the administrator cannot refuse to invite or add them.
Posted by
rbbergstrom
at
3:08 PM
0
votes/comments
Labels: all rules, initial 8 rules, rule#3
Rule #2: Current Administrator
The title of administrator may also be referred to as the title of Moderator. The administrator may have certain duties or powers, as granted by other rules.
The current Administrator is:
r_b_bergstrom
Posted by
rbbergstrom
at
3:07 PM
0
votes/comments
Labels: all rules, initial 8 rules, rule#2
Rule #1: Player Roster
The current Players are:
r_b_bergstrom
Kevin
Brother Andrei
Ulaire Toldea, Messenger of Morgul
Master of the small and pointless
Amy
Posted by
rbbergstrom
at
3:04 PM
0
votes/comments
Labels: all rules, initial 8 rules, rule#1